v1
-added around 70 new spells, including some physical-like techs that even Guy can learn
-learning new spells gives slight increases to stats
-cap of 36 learned spells per person remains
-"spell" option has been renamed to "skill"
-all new spells and skills as well as Dread and Deflect (previously AC-only) can be bought in spell shops
-added a true final boss fight after Daos
-increased stats of enemies and their special attacks x2, except DFP/MGR
-regular enemies give about 70% more exp
-bosses give more exp, tried for x2.5 but the value is only 16 bit, so late game bosses have barely any increase...
-Retry and Gift Mode are now always available
-Retry Mode is now Hard Mode, 2x exp/gold gain and enemies are stronger
-rings and rocks are now the same equip type and can occupy either of their two slots, e.g. you can wear 2 rings, 2 rocks or 1 each
-altered damage calculations
-increased multi-target attack power factors from 1.0/0.57/0.5/0.45/0.41 to 1.0/0.8/0.65/0.55/0.5
-modified spell damage and effects
-some status spells now profit from high INT
-modified defense influence; starts with 1:1 until def = 50% raw damage then degenerates
-altered Lv1 stats, stat progression and AC bonus stats
-base IP gain was altered from flat 12 (~0.5%) to 3+GUT/8
-increased capsule monster stats as well
-modified capsule monster attacks and AI slightly, e.g. Darbi can now even flee in class 5 and class 4 Flash is more likely to heal when injured
-class 4 and 5 CM are much less likely to use regular attacks
-CM can freely switch between all 5(!) classes once unlocked instead of being locked to class 1-4 OR 5
-CM level is now tied to Maxim's exp/level
-stats are now capped at 999 instead of continuing invisibly
-poison tick damage increased from 2.5%+random to 10%+random but now capped at 100
-equip boost for spell damage has been decreased from 50%/100% to 33%/50%
-Light is now in-battle usable as a low level light spell
-nerfed Egg Ring to give +50 all stats, incl. HP/MP
-(S) Witch Ring now increases MP as advertised
-25% of ATP bonuses from equipment get also added to INT
-25% of DFP bonuses from equipment get also added to MGR
-starting gold was increased from 120 to 200; dialog still says 120, but who says Maxim is perfectly broke?
-Life/Spell Potion now increase their stat by fixed 10 instead of randomly 3-8
-altered attack power of damage items (Fireball, Iceball, boomerangs, Dragon Tooth)
-Rapier has now IP Double slash
-Multi Sword ATP lower from 86 to 70, IP changed from Bomb attack to Repeat attack (4 regular attacks)
-Maxim can now equip Pot and Chop board
-Chop board, Small Shield, Pot, Barret and Cap provide 1 more DFP than originally
-Charred Newt heals now 10 HP/MP instead of 5
-Potion heals now 50 HP instead of 30
-Hi-Potion heals now 120 HP instead of 80
-Ex-Potion heals now 300 HP instead of 270
-Magic Jar heals now 25 MP instead of 8
-Hi-Magic heals now 70 MP instead of 45
-Ex-Magic heals now 150 MP instead of 90


v2
-increased Big Catfish's drop rate for  Catfish jwl. to max
-increased Tarantula's drop rate for Spido jewel to max
-increased Camu's drop rate for Camu jewel to max
-increased MP cost of skill Critical from 3 to 7


v3
-altered the old man in Merix, bottom left house, into a skill reset service; costs 50% of your gold and removes all skills except Reset and Light, even of absent party members
-altered starting exp of all heroes to be more in-line with what they should have at their increased starting levels
-removed a conflicting patch for now



v4
-final boss got his own sprite, a rename (Frue Daos -> Guard Daos) and minor AI edits
-edited Gades (3)'s AI & stats (Shuman Tower & Doom Island)
-edited Amon's AI & stats; he finally has a use for his insane ATP
-edited Erim's AI & stats
-edited Daos's AI & stats
-Dualblade is now Anti-Sea instead of Light and the final battle Sinistrals are now type: fish
-Cokatoris can now drop Ex-Potion instead of Life Potion
-Spinner can now drop Dark Fruit instead of Life Potion
-Green Dragon can now drop Breeze Fruit instead of Life Potion
-Bone Gorem can now drop Earth Fruit instead of Spell Potion
-Lunar Bear can now drop Earth Fruit instead of Power Potion
-Big Crab can now drop Secret Fruit instead of Power Potion
-Armor Nail can now drop Charm Fruit instead of Power Potion
-Hades Chariot can now drop Dark Fruit instead of Power Potion
-Red Dragon can now drop Flame Fruit instead of Power Potion
-Necromancer can now drop Holy Fruit instead of Mind Potion
-Stinger can now drop Flame Fruit instead of Speed Potion
-Medusa can now drop Breeze Fruit instead of Brave (Potion)
-Demise can now drop Magic Fruit instead of Brave (Potion)
-Resist and Exchange can no longer trigger "Mirror" animation, effect ignored mirror already
-raised TwinBird's base power from 42 to 120
-edited savegame handling to fix wrong spells after savegame loading
-as a consequence vanilla savegames are now incompatible and will crash the game, delete the .srm before upgrading



v5
-fixed a few enemy stats



v6
-fixed bug in save mechanism which made dungeons reset upon loading
-nerfed power of Blaze's special attacks
-reduced stats and increased gold drop of enemies that appear during the time Maxim is alone in the early game



v7
-changed logic of buff effects
--old: half distance between current value and +2x buff rate (e.g. 40% buff on a current 120% state increases by [100%+2x40% - 120%]/2 = 30%)
--new: buff applies buff rate to the distance between current and 200% (e.g. 40% buff on a current 120% state increases by [200% - 120%]*40% = 32%)
-changed logic of debuff effects:
--old: half distance between current value and +2x debuff rate (e.g. 20% debuff on a current 120% state decreases by [100%-2x20% + 120%]/2 = 30%)
--new: debuff applies debuff rate to the distance between current and 0% (e.g. 20% debuff on a current 120% state decreases by 120%*20% = 24%)
-debuffs can no longer reduce a stat below 50% of its base value
-fixed Salamander's Sizzle Breath related game crash
-reduced chance in Ancient Cave to get consumables from ~37% to ~20%
-increased chance in Ancient Cave to get spells from ~11% to ~18%
-increased chance in Ancient Cave to get armors and accessoires from ~17% to ~25%
-increased chance in Ancient Cave to get blue chests from ~2% to ~5%
-chance in Ancient Cave to get weapons was kept at ~31%
-HeroSong and Resolve are no longer affected by mirror state
-increased HP, MP, AGL of Lexis
-increased general stat growth of Tia at high levels
-Ruse armor can now be equipped by everyone, protects against death
-Mirak plate can now be equipped by everyone, protects against paralysis and confusion
-increased DFP of Mirak plate from 120 to 160
-edited descriptions of most items that provide status protection
-renamed IP "Ice...." to "Ice Valk"
-IP "Combo attack" damage increased from 2*INT+450 to 2*INT+500
-IP "Diamond dust" damage increased from STR+700 to 2*STR+350
-IP "Do-Re-Mi" confusion chance increased from 50% to 100%
-IP "Flash" damage increased from 2*INT+600 to 3*INT+300; cost increased from 96 (37%) to 164 (65%)
-IP "Frost" damage increased from 2*INT+140 to 3*INT+360
-IP "Gloomsplash" damage increased from STR+800 to 2.5*STR+400
-IP "Gloomy" damage increased from 2*INT+160 to 4*INT+60
-IP "Groundshock" damage increased from 2*INT+240 to (INT+STR)*1.75
-IP "Head attack" cost reduced from 164 (65%) to 100 (40%)
-IP "Incendiary" damage increased from 2*INT+120 to 3*INT+70
-IP "Iron kick" damage increased from 400 to 700
-IP "Magic cure" cost reduced from 128 (50%) to 85 (33%)
-IP "Magic healing" cost reduced from 192 (75%) to 153 (60%)
-IP "Magma blast" damage increased from 2*INT+400 to 3*INT+100
-IP "Mega quake" damage increased from 2*INT+140 to 2.5*INT+30; cost increased from 20 (8%) to 50 (20%)
-IP "Samurai" critical chance increased from 20% to 35%
-IP "Stardust blow" damage increased from STR+1000 to 2.5*STR+450
-IP "Tail attack" damage increased from 2*INT+200 to 2.5*INT+100
-IP "Tidal wave" damage increased from 2*INT+140 to 3*INT+60
-IP "Twister" damage increased from 2*INT+140 to 3*INT+360
-IP "Voltage bolt" damage increased from 2*INT+160 to 3*INT+70



v8
-skill reset now only subtracts stats gained from skills
-doubled monster item drop rate
-edited EggDragon's AI & stats
-fixed HP overflow through healing
-reduced Guard Daos' ATP and INT from 800 to 760
-reduced Master's HP from 19980 to 9980
-fixed Demise targetting themselves after Mirror
-reduced Copper Dragon's HP from 4800 to 4000
-reduced Copper Dragon's Cinder Blast power from 1200 to 1100
-increased Copper Dragon's ATP from 860 to 880
-reduced Silver Dragon's HP from 5600 to 4500
-reduced Silver Dragon's Cinder Blast power from 1400 to 1120
-reduced Silver Dragon's ATP from 904 to 880
-reduced Gold Dragon's HP from 6500 to 5000
-reduced Gold Dragon's ATP from 952 to 880
-increased Gold Dragon's INT from 560 to 640
-reduced Gold Dragon's Stardust power from 1600 to 1140
-changed 2 Lion boss fight into 1 Trick Lion + 1 Fake Lion; each uses their namesake spell and drops same ring if beaten first
-Trick Ring now increases STR by 30 instead of ATP by 10
-Fake Ring now increases AGL by 20 instead of ATP by 10
-Uni Jewel now increases DFP by 30 and HP by 35 instead of ATP by 50
-Uni Jewel has now IP Meltdown instead of Dash
-Unicorn (fish) now has a chance to drop Uni Jewel
-Revive Armor grants +40 maxHP
-Holy Robe grants +20 maxHP
-Muscle ring grants +10 maxHP
-Old Shield grants +30 maxHP
-Tough Glove grants +15 maxHP
-Holy Wings grants +25 maxMP
-Magic Bikini grants +50 maxMP
-Cut-All ATP multiplier reduced from x0.8 to x0.75
-Turmoil ATP multiplier increased from x0.5 to x0.6, MP cost increased from 10 to 14
-Blitz MP cost from 25 to 33
-Darkness ATP multiplier reduced from x2 to x1.25
-Darkhole magic power increased from 1200 to 1350
-Meteor magic power increased from 2x INT to 2.25x INT
-Clarity INT buff increased from 15% to 20%
-Dread now debuffs DFP and MGR by 10% instead of only DFP
-reworked %HP damage IPs to be independant of row, DFP and variance
-reduced Fatal Blow IP from 1/2 HP damage to 1/3
-increased Battlecry IP from 1/6 HP damage to 1/5
-increased Ax attack IP from 1/8 HP damage to 1/6
-increased Devastation IP from 1/8 HP damage to 1/6



v9
-reworked Daos's AI & stats again
-Unicorn (fish) can now use Meltdown (ATP debuff) to fit with its dropped jewel



v10
-put Droplet instead of Spark into Elcid spell shop
-reduced prices of skills in first few towns
-reduced HP of mobs in first 2.5 dungeons